Nebuchadnezzar is a classic isometric city building game that invites players to experience the mysterious history and culture of ancient Mesopotamia. Plan your city, build luxury homes, bustling industries and grand monuments, and feed and keep your citizens happy. It was released on Steam by Nepos Games on February 17, 2021. Now we take a broad look at this game.
Nebuchadnezzar takes a historical approach, with a short history lesson at the start of each new mission to give you some real insights into the area and the people who once lived there. I quite enjoyed this approach and learned some interesting new things like the pottery wheel invented during the Uruk period and 75% of the population in Mesopotamia in 2350 BC lived in large, developed cities. This may not be a big deal to most, but it’s a nice bonus for anyone who enjoys historical facts.
Nebuchadnezzar has mods and localization support. It has a wealth of experience with full support of mods from new buildings, new goods, production chains and even new maps, quests and stories. The game is almost completely moddable. It is possible to create mods in multiple languages and/or add languages to existing ones. So much so that this situation is provided in the same way even for the base game.
Nebuchadnezzar plot and story
The main story of Nebuchadnezzar includes more than a dozen historical missions covering the colonization of ancient lands up to their conquest by the Persians in the 6th century BC. Each mission experiences a different time period in Ancient Mesopotamian history and, as I mentioned at the beginning, provides a comprehensive historical lesson. Players must complete tasks that are important for the specific time and place of each mission, including the construction of historical monuments. During story gameplay, players not only build complex ancient monuments, they also have to design them. Nebuchadnezzar has an in-game monument editor that gives players full control over their buildings. I really like this memorial organizer. It adds a customization to the gameplay. It is possible to edit everything from the structural design to the color scheme and the final details.
You build your city while overseeing the production of different agriculture and products for your population. Solve problems that come your way, prevent depopulation, trade with other cities, handle foreign affairs, deal with changing population classes and types of workers in various industries and services, and much more. Nebuchadnezzar’s gameplay is geared towards all types of players, from beginners to seasoned strategy players.
After starting the game, you need to invite new settlers to your city to create your workforce. Use these workers to take care of your agricultural and industrial buildings and thus produce goods that can be distributed among your people. If a house gets the necessary goods, its level will rise, which will provide space for additional residents and also open a new list of necessities.
Managing your goods is quite difficult as everything has to be transported near a market that can collect and distribute the goods. For this, you need to build caravanserais and create a transportation route between the warehouse where your newly produced goods are stored and a warehouse close to your neighborhood. Only if it’s within the working radius of the market, a buyer picks up the goods, then you need to set up a route for your sellers to distribute the goods among the people.
The ability of buildings to manage the workforce is very important. There are five worker slots on a farm and a combination of hauliers and farmers can be assigned. Each farmer could only work on a certain number of fields, so if you have more fields to till then you can add another farmer. You can also choose which crops to plant on your farms. Instead of building one farm for each crop type, you can have a combination of crops in one place. Nebuchadnezzar provides a resource summary where you can see how efficiently your products are produced and what percentage of manufactured products are consumed.